The sixth and final game of the cube draft at Randolph Pub Ludique throws Dominic’s drafted runner against Benoit’s late-game glacier corporation. Random damage and beefy ICE are just the beginning of the mounting obstacles faced by Masque, as the cyber-general must use all of the resources at hand (and in the heap) to crack those protected servers.
Tag Archives: Randolph Pub
Randolph Cube Draft – Game 5 – The Métropole Grid
The fifth game of the cube draft at Randolph Pub Ludique matches Dominic’s deck of mostly dark red traps against Benoit’s hyper-aggressive Keyhole Eater ‘multi-access’ runner. Smashing into servers with reckless abandon, can the tenacious Masque slip through The Shadow’s deviously barbed servers?
Randolph Cube Draft – Game 4 – The Métropole Grid
The fourth game of the cube draft at Randolph Pub Ludique sees the return of my drafted “fast-advance but I also have a Caprice Nisei, so that’s good” corp deck, as it pairs up against Scott’s stealth breaker suite. Will the late-game efficiency of stealth be worth the lack of early game pressure? Can my unorthodox ICE suite stand it’s own against the silent and cost-effective set of bladed programs? Will this be the rise of BlacKat!?
Randolph Cube Draft – Game 3 – The Métropole Grid
The third game of the cube draft at Randolph Pub Ludique has Scott’s expertly drafted corporation attempt to hold off my very own “mostly good stuff” runner. Tension mounts as identifying scoring windows becomes increasingly difficult with most cards being played straight from the grip. Perhaps the runner can capitalize on a small hole in the intrusion countermeasures, as I embrace my winter spirit.
Randolph Cube Draft – Game 2 – The Métropole Grid
The second game of the cube draft at Randolph Pub Ludique pits my very own “HB fast-advance” deck against Patrick’s throwback to the core-set runner. Only six agenda points to victory means those Maker’s Eyes and Legworks are extra scary. Can my drafted corporation deck hold out from Patrick’s assault long enough to set up the sweet, sweet multi-card combos? Perhaps we will need a nice visit from the clone in red.
Randolph Cube Draft – Game 1 – The Métropole Grid
The first game of the cube draft at Randolph Pub Ludique! Our patchwork decks are put to the test for the first time, as my very own runner attempts to break into the well protected servers of Patrick’s more-mysterious-then-ever corporation. Can my knowledge of which cards I passed on to Patrick serve me well, or have I already gone and forgotten all of that?
Randolph Cube Draft – Runner Draft – The Métropole Grid
In the second half of the Cube Draft at Randolph Pub Ludique, I try my very hardest to cobble together a ‘functional’ runner deck. Multi card combos and high-level efficiency have been thrown out the window in the mad dash to ensure Force of Nature never sees the light of day.
Big shout out to SneakySly and Stimhack for the Stimhack Draft Cube. For everything you need to know about Cube Drafting:
Randolph Cube Draft – Corp Draft – The Métropole Grid
It’s time for a little non-constructed fun! Join Benoit and I as we talk you through the corporation half of my very first Cube Draft. Is it possible to build a ‘good’ corp deck from the melange of cards being shuttled across these tables? How much ICE is too much ICE? Who has all of the Scorched Earths?! Just another Monday night at Randolph Pub Ludique.
Big shout out to SneakySly and Stimhack for the Stimhack Draft Cube. For everything you need to know about Cube Drafting: