Summer Kit III – Round 1, Game 1: Whizzard vs. SYNC – The Métropole Grid

Data and Destiny is out and upon us here in Montréal! On the corp side, the brand new deluxe expansion happily brings oh so many new tricks and tools to our favourite information company, NBN. Can the aggressive running of the Anarch e-thlete Whizzard do substantial damage to SYNC, NBN’s new orbital data network, boasting the largest thoroughfare ‎of information this side of the moon? Or will the Whiz simply end up tagged, and preyed on by clever ‘marketing’? After months of bated breath, we are finally ready to see how this little blue box will shake up the meta. And what a way to start!

Randolph Cube Draft – Game 4 – The Métropole Grid

The fourth game of the cube draft at Randolph Pub Ludique sees the return of my drafted “fast-advance but I also have a Caprice Nisei, so that’s good” corp deck, as it pairs up against Scott’s stealth breaker suite. Will the late-game efficiency of stealth be worth the lack of early game pressure? Can my unorthodox ICE suite stand it’s own against the silent and cost-effective set of bladed programs? Will this be the rise of BlacKat!?

Randolph Cube Draft – Game 3 – The Métropole Grid

The third game of the cube draft at Randolph Pub Ludique has Scott’s expertly drafted corporation attempt to hold off my very own “mostly good stuff” runner. Tension mounts as identifying scoring windows becomes increasingly difficult with most cards being played straight from the grip. Perhaps the runner can capitalize on a small hole in the intrusion countermeasures, as I embrace my winter spirit.

Randolph Cube Draft – Game 2 – The Métropole Grid

The second game of the cube draft at Randolph Pub Ludique pits my very own “HB fast-advance” deck against Patrick’s throwback to the core-set runner. Only six agenda points to victory means those Maker’s Eyes and Legworks are extra scary. Can my drafted corporation deck hold out from Patrick’s assault long enough to set up the sweet, sweet multi-card combos? Perhaps we will need a nice visit from the clone in red.

Randolph Cube Draft – Runner Draft – The Métropole Grid

In the second half of the Cube Draft at Randolph Pub Ludique, I try my very hardest to cobble together a ‘functional’ runner deck. Multi card combos and high-level efficiency have been thrown out the window in the mad dash to ensure Force of Nature never sees the light of day.

Big shout out to SneakySly and Stimhack for the Stimhack Draft Cube. For everything you need to know about Cube Drafting:

Cube Drafting 101

Cube Drafting 201 – Cube Design

Randolph Cube Draft – Corp Draft – The Métropole Grid

It’s time for a little non-constructed fun! Join Benoit and I as we talk you through the corporation half of my very first Cube Draft. Is it possible to build a ‘good’ corp deck from the melange of cards being shuttled across these tables? How much ICE is too much ICE? Who has all of the Scorched Earths?! Just another Monday night at Randolph Pub Ludique.

Big shout out to SneakySly and Stimhack for the Stimhack Draft Cube. For everything you need to know about Cube Drafting:

Cube Drafting 101

Cube Drafting 201 – Cube Design

Summer Kit II – Round 3, Game 2: Laramy Fisk vs. Haarpsichord Studios – The Métropole Grid

Lights, camera, action! We return to Old Hollywood, the glitzy home of NBN’s own entertainment division, Haarpsichord Studios. Behind those studio walls lie the sensies of tomorrow, as they are expertly crafted by the brightest minds and biggest stars. A profitable operation like such attracts the attention of many hopeful investors, including the sharply dressed business insider, Laramy Fisk. Will his plans for aggressive expansion allow him to infiltrate and leak this summer’s next big blockbuster, or will it be just another flop?