The compelled bioroid Adam approaches the unguarded servers of Blue Sun. With no recollection of how ‘he’ had arrived at this point, and even less of an idea of why, Adam only understood one thing: he was programmed for a single purpose, to run.
Long time Montréal bluff-master and Jinteki player Dominic decides to show up to our Winter Kit with something a bit different than his usual dark red cards. With the unstoppable economy and heavy-duty ICE that comes with Weyland’s lunar power division, can Dom perform his tried-and-true Jinteki chicanery? Or will Jon’s financially solvent Chaos Theory make all the right calls, as she dances on the knife’s edge?
The sixth and final game of the cube draft at Randolph Pub Ludique throws Dominic’s drafted runner against Benoit’s late-game glacier corporation. Random damage and beefy ICE are just the beginning of the mounting obstacles faced by Masque, as the cyber-general must use all of the resources at hand (and in the heap) to crack those protected servers.
The fifth game of the cube draft at Randolph Pub Ludique matches Dominic’s deck of mostly dark red traps against Benoit’s hyper-aggressive Keyhole Eater ‘multi-access’ runner. Smashing into servers with reckless abandon, can the tenacious Masque slip through The Shadow’s deviously barbed servers?