Canadian Nationals 2016: Finals – Game Two: E.T.F. (Andrej Gomizelj) vs. Valencia (Alex Bradley) – The Métropole Grid

Taking it to game two, Ottawa’s Alex Bradley holds on to his Canadian Nationals hopes, as he faces off one last time against Montréal’s Andrej Gomizelj. The grand finals pits Alex’s nosy Valencia, an extra-tall deck flush with Blackmails and Anarch tricks, against Andrej’s streamlined, very jammy, very rushy, Engineering The Future. A single victory is all either contender needs, to take home the title of Canadian National Champion.

Canadian Nationals 2016: Finals – Whizzard (Andrej Gomizelj) vs. C.T.M. (Alex Bradley) – The Métropole Grid

The finale of two days of Netrunning brings two Canadian players to the final showdown at the 2016 Canadian Nationals. Métropole’s own Andrej Gomizelj set his tag-me Eater Whizzard on the far-stretching servers of Alex Bradley’s imposing Controlling the Message. Will the Whiz be able to dish out his typical Anarch destruction, or will CTM’s relaxing virtual tours buy Alex a shot at game two?

Canadian Nationals 2016: Losers Finals – C.T.M. (Aaron Celovsky) vs. Valencia (Alex Bradley) – The Métropole Grid

Aaron and Alex match up for one final time in the losers bracket finals, as they fight for the remaining seat at the 2016 Canadian Nationals finals. Alex Bradley’s Peddler-heavy Valencia begins her attack on the horizontal servers of Aaron Celovksy’s NBN: Controlling the Message, as Aaron hopes to replicate the results of their previous top eight bout.

Canadian Nationals 2016 : Top Eight – Game One: E.T.F. vs. Kate – The Métropole Grid

A full day of Swiss rounds narrows the competitive field at the 2016 Canadian Nationals down to eight final players. Those determined eight return for a second day of high-stakes Netrunning, to duke it out for the title of Canadian National Champion.

Game one is a return to core set staples, as Michigan’s Steven Jecmen pilots a sentry-heavy Engineering The Future against Montreal’s Julien Deville and his ‘one-turn-kill’ Kate. Are 14 clicks enough for the inventive Shaper to close out a game, or will the efficiency and speed of the reliable HB power through?