We have received a complete spoiler of all of the cards in Humanity’s Shadow. The next set looks pretty sweet!
Humanity’s Shadow Complete Spoiler:
Play only if you stole an agenda this turn.
Choose a server. The Corp trashes 1 piece of ice protecting that server.
Program: Icebreaker – Killer – Cloud
Cost: 5, 1 MU
If you have at least 2 link the memory cost of Creeper is 0, even if it is not installed.
2: Break Sentry subroutine.
1: +1 strength
Whenever you install a piece of hardware (including Replicator) you may search your stack for another copy of that hardware, reveal it, and add it your grip. Shuffle your stack.
Draw 5 cards.
Cost: 2, 1 MU
X recurring credits.
Use these credits during runs on HQ. X is the number of virus counters on Pheromones.
Whenever you make a successful run on HQ, place 1 virus counter on pheromones.
You draw a starting hand of 9 cards.
“I run with the best.”
Remove 1 tag. You may pay 1 to add Networking to your grip instead of trashing it.
The Rez Cost of all ice is increased by 1.
Rez Cost: 5
Place 16 from the bank on Eve Campaign when it is rezzed. When there are no credits left on Eve Campaign, trash it.
When your turn begins, take 2 from Eve Campaign.
Trash Cost: Do not know this one, sorry
Trace 7 – If successful, trash 1 virtual resource or 1 link.
ICE: Code Gate – Tracer
Salvage can be advanced only while rezzed and gains “-Trace 3 – If successful, give the Runner 1 tag.” for each advancement token on it.
So what do people think about the new cards? Pheromones in particular is quite interesting, those credits can used on workshops as well during HQ runs. Foxfire only kills
three, six, seven (thanks DrTall for correction) cards right now, but will probably have more uses in the future. Let us know what you think!