The first part of this article is to help experienced Android: Netrunner players teach new players how to play. In the second part, I will give my recommended learning decklists and more specific explanation. Your first goal should be to provoke interest in Netrunner and make sure that you’re teaching someone that wants to learn.
It’s best to know your audience. An ex-Magic:The Gathering player might be interested in the card combos while a new player at a board game convention might find the theme compelling. Identify your audience’s interests before showing how Netrunner applies. Also recognize that Netrunner isn’t for everyone. While someone coming from playing Apples-to-Apples might be fascinated by the bluffing and player interaction in Netrunner, it could just as easily be the case that they aren’t interested in deep strategy or deckbuilding. If a player expresses interest in customization, explain the diverse deckbuilding options; if they are interested in bluffing and risk, explain how games can be dramatically won or lost through traps and player interaction.
Some of the strongest selling points of Netrunner are its foundational elements, both in theme and mechanics. When explaining Netrunner basics, you want to showcase all the best features. Here is an example of how I would quickly explain the game to someone who has expressed interest:
Netrunner is a 2-player cyberpunk living card game with one side playing a corrupt mega-corporation trying to advance their agenda and the other side playing a hacker trying to infiltrate the corp. The two players have completely different decks with different kinds of cards and the first player to 7 agenda points wins. Whereas the corp can earn points by advancing their own agendas, the runner can only earn points by stealing from the corp.
After a new player expresses interest, you can begin explaining the basics of Netrunner. At this point, you can touch on clicks, credits, damage, and other foundational concepts to familiarize the new player. Once you start teaching, it should take about 20 minutes (30 for your first teach). If you find that you are finishing in under 10 minutes, your instructions probably aren’t optimal for all but the most experienced card game players. On the other hand, it shouldn’t take more than half an hour–don’t underestimate the amount of learning that comes by simply playing.
The Corp
I advise letting the new player play as the corp so they will have more information about the most important cards in the game: agendas. The Corp also has access to more information in general and much of the runner’s role is guessing what cards are face-down–quite difficult to do if they haven’t seen any of the cards before! Being able to check face-down cards and plan accordingly is useful for new players. The corp’s scoring method is more traditional than the runner’s and will be more familiar to a new player. Also, if the new player has played other card games before, they will be used to drawing at the beginning every turn–not doing so will seem unintuitive.
A good way to approach learning Netrunner basics is to focus on the corp in isolation first. Explain how servers, assets, operations, and agendas work as if the runner were absent. Go over the similarities and differences in card layout, timing, and purpose. Establishing the minimum framework for how the game plays will enable you to explain how the runner can steal agendas, trash assets and otherwise disrupt the corp’s carefully laid-plans. After showing how easily the runner can infiltrate the corp, the natural question that follows is: “How does the corp stop the runner?” Of course, the answer is ICE. “Ice” you can suavely quip, “is the coolest part of Netrunner.”
Ice is integral to runner-corp interaction; Ice is the front (and usually only) line of defense. You should explain that there are three basic types of ice (Don’t worry about subtypes and other types like trap ice): Barrier, Sentry, and Code Gate.
Barrier is the simplest type to understand; barriers usually end the run, often to the exclusion of all else. Wall of Static is a typical barrier.