“It is a very sad thing that nowadays there is so little useless information.” ― Oscar Wilde
Beneath the surface of each game of Android: Netrunner a secret battle is waged for information… Winning this battle is as essential to victory as tight, technical play. I don’t need to waste valuable internet real estate by typing out all of the reasons why information is good in ANR. Simply put, if you have better information you will make better decisions. The focus of this article is to shine a spotlight on all of those sources of information available to you that I consider undervalued or under-utilized. Experienced players will tell you that paying attention to the game state will inform you of the best decisions to make during play, and it’s easy to get analysis paralysis if you are staring at a table of unrezzed ice or a runner with a grip full of tricks. I am here to remind you that there is more to a table than the “snapshot” of the current turn. The decisions you make are built upon what transpired in the turns before, and how your opponent has acted or reacted to the game.
What the Runner gives you
NBN isn’t the only reason that I am uncomfortable playing runner – the worst part about playing Runner is the fact that every turn you hemorrhage information that the corp can use against you; it’s all on the table face-up for anyone to see, you are more exposed than Jennifer Lawrence’s iCloud account. You can always hold your Corroder until the corporation rezzes their wraparound, your grip is a reasonably safe place for things to be. Your heap is the main offender in my opinion. What the runner discards telegraphs so much information. Here is an excerpt from the traveler’s guide to runner discards:
Runner Discard: | Translation: |
---|---|
Console | “I have a console and 4 other cards in hand” |
Plascrete | “There’s no way you can flatline me” |
Atman | “I will try to save a clone chip for this” |
Corroder | “I have another answer to barriers and my cards are all awesome” |
Special Order/Self-Modifying Code | “I drew all of my breakers already” |
What the Corp Gives You
The Corp by nature gives you less information to work with, but you have more abilities to scout his hand and deck as a runner, so it balances out somewhat. A good corp deck is wily and unpredictable, they have a lot of interesting ways to spend influence and aren’t pigeon-holed into a limited range of picks the way runners are – making assumptions about your opponent’s corp deck is risky in most cases. You can familiarize yourself with the popular deck lists and archetypes, because most players, myself included begin with someone else’s deck list and go from there. Individual card choices vary, but it will basically never happen that someone net-decks something and changes the deck’s core strategy. Trust your own judgment, be wary of flashes of green if your opponent riffles his deck carelessly, and always ask your opponent if he’s gotten any awesome flatlines in the other tournament rounds.
What Your Body Language Gives Everyone Else
Unless you are an escaped Jinteki clone, a time lord, or a magical British nanny – knowing the mind of your opponent is impossible. The body of your opponent however, gives everything else away. Everyone has a tell.
Translating body language cues into game information is a matter of personal emotional intelligence, intuition, and understanding that I could not even begin to distill into an easy to follow guide. Instead, let us focus on limiting the ways that our own body language betrays our intentions to the opponent. Here are some common ones with suggestions for limiting the information that you give away.
Counting | Whenever you have to count something on the table, mentally stop counting at a certain point then continue visible counting to obscure what you are discerning. It may help you to count to double then mentally divide it in half when you finish counting to return to your number. |
RFI’s | Requests for information from your opponent should begin well before you draw sweeps week or scorched earth. Always ask for credits and cards in hand at the same time. |
Face-Down | If you have to peek at a single face-down card, peek at all of the face-down cards and start with a different face-down card every time that you do. |
Top Decks | Shuffle your hand as soon as you draw a card, and if you need to stop and read a card in your hand, take a moment to read all of the cards in your hand. Always do this regardless of your hand composition, because you will want your play to be consistent the time that you have 5 agendas and are only playing the card that you draw each turn. I personally have a tendency to flick the cards I draw to the middle of my hand, and astute players would see when I am top decking if I am not conscious of this little tell of mine. |
Patterns | Always run un-advanced face-down cards versus Jinteki: Personal Evolution is strategically sound advice; however having an “always do x” policy for anything in Netrunner is a recipe for disaster. Humans have amazing pattern recognition abilities, they will subconsciously identify patterns in your behavior before you do if you are not aware of what you are doing. More about patterns in the sections below. |
Tunnel Vision | Energy flows where attention goes. Avoid focusing your attention on one server, If you are mathing out a play in your head, it is easy to focus on the relevant cards on the table while you concentrate. Try to direct your attention to the point where your playmats touch, upwards, or evenly distributed around the table. If you spend a lot of time thinking about a big play and decide not to make it, it can give away a lot of information. |
Elliciting Information
Netrunner is a friendly game designed to help meet new and interesting people, and then crush them mercilessly for fancy mouse pads. Be wary of giving too much information away to any of the new friends that you meet during tournaments.
Sometimes an opponent will suggest a play casually as a way to feel you out. As an example, say your opponent ices a new remote and installs a card into it before passing. As you are beginning your turn, he says “Click one inside job remote?”
During your turn, while you are deciding how to use your clicks, an RP opponent might suggest “Run archives run remote?”
You install a card and pause to think about your lines of play, but your runner opponent interjects “Credit, credit pass?”
Most of the time this is just regular table banter, and doesn’t really mean anything. People just love to play Netrunner, and they sometimes just want to suggest lines of play that they might make in your shoes because they are genuinely interested in the game. Other players use table-talk like this to build your compliance with a “yes ladder” to later steer you in the wrong direction.
In a tournament don’t allow yourself to be lulled into confirming that you have or don’t have certain cards or plays available to you, make your opponent work for his information.
To be safe, simply respond by politely telling your opponent that you are “still thinking.”
Forming and Breaking Patterns